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UI/UX Design Agency

UI/UX Design Services

Interfaces people understand the first time

SyncScrum designs the experience and the interface for web and mobile software: research, flows, wireframes, high-fidelity UI, design systems and prototypes, handed to engineering with the details that survive implementation. Often the same team then builds it.
  • Web and mobile product design
  • Design systems with coded components
  • Built Lunor, our own design-inspection tool

From the first user flow to a production design system

Design at SyncScrum is a product discipline, not decoration. These are the six kinds of work an engagement is made of.

Product UX

Research, user flows, information architecture and wireframes that decide what the product does before anyone draws a button.

Interface design

High-fidelity screens for every state: empty, loading, error, success, dense data, small screens.

Design systems

Tokens, components and usage rules so the product stays consistent as it grows and as more people work on it.

Prototyping and testing

Clickable prototypes tested with real users or stakeholders before engineering commits.

UX audits

A structured review of an existing product against usability, accessibility and conversion, with a prioritised fix list.

Design-to-code handoff

Specs, tokens and component behaviour documented for engineers, or built directly by SyncScrum's own front-end team.
How design runs

A design process that ends in shipped screens, not a deck

  1. 01

    Understand

    Stakeholder interviews, existing analytics, competitor review and the jobs users are trying to get done.

  2. 02

    Structure

    User flows and information architecture. The cheapest place to fix a confusing product is here.

  3. 03

    Wireframe

    Low-fidelity screens to settle layout and hierarchy without arguing about colours yet.

  4. 04

    Design

    The visual system and every screen state, built as reusable components.

  5. 05

    Prototype and test

    A clickable prototype in front of users. Findings feed straight back into the design.

  6. 06

    Hand off

    Tokens, specs and annotated components, then design support during engineering.

What good looks like to us

Four tests every screen has to pass before it leaves design.

  • Obvious over clever

    A person should know what to do next without a tour. Novelty that costs clarity is removed.

  • Every state designed

    Empty, loading, error, long text, no permissions. The states nobody designs are the ones users hit.

  • Accessible by default

    WCAG 2.2 AA contrast, focus, target sizes and semantics are checked in design, not patched in code.

  • Built to be built

    Components map to real code components, with tokens engineers can use, so the product matches the design.

Design tooling we built

We built Lunor because we do this work every week

Lunor is SyncScrum's browser extension for inspecting live interfaces: it extracts colour palettes, type and spacing scales, finds WCAG contrast failures and exports Tailwind configs. It exists because UX audits and design-system extraction are part of our own workflow.

What an audit with Lunor surfaces
  • Inconsistent spacing and radius scales across pages
  • Colour palettes with dozens of near-duplicate greys
  • Text that fails contrast on tinted backgrounds
  • Type styles that drift between templates
  • Assets and SVGs that can be consolidated
Design meets engineering

How design and engineering work together

Most design debt is created at handoff. We remove the handoff where we can, and make it precise where we cannot.

Same sprint, same team

Designers sit in the engineering sprint. Screens are reviewed by the people building them before they are final.

Tokens, not eyeballing

Colour, type, spacing and radius live as tokens in Figma and in code, so “close enough” stops being a thing.

Design support during build

Design questions get answered while engineering happens, and the built product is reviewed against the design before release.

Building the product with SyncScrum too? See web development and mobile app development.

Clients on working with our design and engineering team

Published feedback from clients on website redesign, conversion work and collaboration.

“I had the pleasure of working with Sync Scrum for website conversion and upgrades. Their expertise, design skills, and availability ensured everything, including third-party systems, was handled flawlessly.”
Don Means
Senior Director
“Team Sync Scrum understood the project quickly and collaborated seamlessly, delivering exceptional results. They consistently exceed expectations, making them my first choice for getting things done efficiently and effectively.”
Dan Brown
Owner (Property Edits)

UI/UX design questions, answered

What is the difference between UX and UI design?

UX design decides what the product does and how a person moves through it: research, flows, information architecture, wireframes and testing. UI design decides how it looks and behaves on screen: layout, typography, colour, components and interaction states. SyncScrum does both, usually in that order, because a beautiful interface over a confusing flow still fails.

Do you design for web, mobile or both?

Both. Web applications, marketing sites, dashboards, native and cross-platform mobile apps. The same design system can serve web and mobile with platform-specific components where the conventions differ.

What do we receive at the end of a design engagement?

Research findings, user flows, wireframes, high-fidelity screens for every state, a clickable prototype, and a design system with tokens and components, delivered in Figma with developer handoff notes. If SyncScrum is also building the product, the handoff is internal and continuous.

Can you audit and improve an existing product's UX?

Yes. A UX audit reviews the current product against usability heuristics, accessibility standards and analytics, then prioritises fixes by impact and effort. Lunor, our own browser extension, was built for exactly this kind of interface inspection work.

How does design work with engineering at SyncScrum?

Designers and engineers work in the same sprints. Components are designed with their states and constraints, engineers review designs before they are final, and design decisions are captured as tokens so the built product matches the design rather than drifting from it.

Do you build design systems?

Yes, from foundations (colour, type, spacing, radius scales) to a component library with usage rules, and, where we are also engineering the product, the matching coded components in React or Flutter.

How do you handle accessibility?

Contrast, focus states, target sizes, semantic structure and screen-reader flows are part of the design work, not an afterthought. We check against WCAG 2.2 AA and flag anything that would fail before it reaches engineering.

Can we start with design only and decide on development later?

Yes. Many clients start with discovery and design, validate with a prototype, and then decide whether SyncScrum, an internal team or another vendor builds it. The deliverables are complete enough for any of those paths.

Show us the product. We will tell you where the experience is losing people.

A short review call is free and usually produces a prioritised list you can act on, whether or not we go further together.

Have a project in mind?
Let's get in touch
We're happy to answer any questions you may have. Reach out to us, and let's discuss how we can help you achieve your goals.
Email
developers@syncscrum.com
Location
Business Avenue, 95 B-3, Gulberg 3, Lahore
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